Wednesday, May 23, 2012

Very very interesting.

This looks amazing.

I still mourn SGU, but I understand why the Syfy network wanted to replace expensive properties they didn't own with ones they do.


Wendy Wagner; said...

I hope it doesn't take them long to need some tie-in fiction!

Michael said...

As someone who made the choice to abandon video game development in order to make more time for writing, I am intrigued by this.

I got into creating video games as 'The Story Guy' but wound up a game play designer on an Unreal 2k3 mod that never saw the light of day. My old partners still try to rope me in from time to time, but I always beg off claiming that my writing consumes all my free time.

Needless to say, I admire the creators of this show for making both the story and the game happen.

Thank you, Lou for once again bringing 'the cool' to my attention.

Lou Anders said...

Wendy - yeah, I was thinking that that was the third, missing, component. And since they have set game and show in separate cities, there's no reason the novels couldn't occur in a third, the comics in a fourth, etc... I also like how it looks like Firefly meets Halo - combining two-loyalty engendering properties from two different mediums into one for both. Smart.
Michael - interesting arc. Why does it have to be either/or?

Michael said...

I don't suppose it does (have to be 'either/or') but my free time is pretty limited. The reason the game failed was due to a combination of over ambitious engineering under ambitious volunteers. We had a great design (humility aside) team, a great programming team, but we lacked modelers and animators. I started to learn to model and animate, but there is so much that goes into that kind of content creation. As our project took longer and longer, technology moved past us, and by the time the Unreal 3 engine came out, the team was pretty much dust.

I earn my living as an IT Manager. I regularly deploy new technologies and new software, but it takes many hours and many team members. These guys are getting paid full time salaries to do this work. Game modders do all their work for free.

What I like about writing is that, aside for the need of alpha and beta readers, I can do it all on my own without having to recruit team members to help me do the things I don't know how to do, or don't have the time to do.

Seeing it here on paper (electronic paper anyway) makes the whole thing sound like a big whiny excuse, but there you have it.

Lou Anders said...

No, that's for the detail. Appreciated. Excuse my quick reply. Trying to get a contract out in the last 15 minutes of my day.