What’s
in a World?
Guest post from Gail Z. Martin
World building is arguably the most fun—and most
difficult—part of writing. Get it right,
and your world becomes as memorable as your stories and characters, a place
that lives on in the imagination of your readers, as tangible as somewhere they
grew up or went on vacation. Get it
wrong, and you’re no more memorable than a truck stop on the highway—or worse, you’re
memorable for all the wrong reasons.
I’m guessing there are as many ways to world-build as there
are authors, and no single right way as long as readers like the outcome. So I’ll just share how I do it, and let you
take it from there.
For me, world building, plot and character are all inextricably
linked. I may begin with an idea about a
plotline, or have a clear “vision” for a character whose story I’d like to
tell, or a place that would be a great setting for an adventure. Whichever one I start with, I need to find
the right two components to go with it so that it all goes together
seamlessly.
If I start with a character, then I have to ask myself, “What
society and landscape shaped this character?”
We’re all influenced by the place in which we grow up, or make our
home. What influences would have
produced a person with my character’s values, interests, world view,
prejudices, belief systems, abilities, fears, likes and dislikes? That’s going to go a long way toward helping
me create the right kind of environment for the story, and it’s going to shape
the story itself, because certain types of stories are more plausible in some
situations than in others.
If the original inspiration comes from the plot, then I have
to figure out what type of setting/environment will make the plot situation
likely—even possible. I have to think
about how my choices of setting could enhance—or dampen—the plot and whether I
can envision those settings in a way that make them different from places that
readers have been before. (The truck
stop analogy again—we’ve all been to at least one, and they all look
alike. Nice if you want consistently
clean restrooms, but zilch for ambiance.)
And if the setting is what I begin with, then it’s going to
be unusual, and there’s something about it that draws me. Certain types of stories are more likely in
specific types of places—crowded cities full of transients and intrigue, for
example, versus a rural setting where no one leaves home and strangers are
automatically suspicious. In this case,
there’s something about the setting that will inevitably suggest the plot and
sketch out the characters.
The fourth component is time/technology. London in 2150 is very different from London
in 1250. This will determine everything
from types of communication, speed of travel, methods of warfare, and other
crucial details. Will your characters be
spending gold coins or swiping a debit card?
Is information known instantaneously around the world, or at the speed
of sailing vessel (or horse)?
For me, the best kind of research mixes both books and
experience. I’m a museum junkie, and I
have been going to living history sites since I was a kid, so I’ve grown up
with the sound and smell of a blacksmith’s shop, rudimentary knowledge of cooking
on an open hearth, horse-drawn conveyances, and everything from period clothing
to old-fashioned medicines, entertainment and art. If I can’t go a museum, there’s always the
History Channel, or the Travel Channel, web sites, travel guide books, and even
old-fashioned travelogues given at your local AAA, library or community
center. It’s amazing how the smallest
details that seem insignificant can end up adding to the texture of your next
book.
It also helps to be a “critical” consumer. When you watch a movie or TV show/series or
read a book, pull back enough to think about whether or not the world building
is working for you. Does it immerse you
in the story, or jar you out of it? Is
it a distraction, or so integral the story wouldn’t be the same without
it. What is memorable? What is clichéd? Could the characters be
anywhere, or are they so much a product of time and place that they could be
nowhere (and no-when) else? Plots can be
recycled (think about Hamlet done in Shakespeare’s time and re-done into modern
adaptations), but each time, the time/place alters the story—if it doesn’t,
something’s missing.
Most importantly, have fun with it! If you’re not fascinated
by your world, your readers won’t be, either.
Enjoy!
My annual Days of the Dead blog tour celebrates Halloween,
Samhain, Dia De Los Muertos, All Hallow’s Eve—you get the picture! I’m throwing an online party—with
downloadable party favors—and you’re invited!
You can see where I’ve spread the goodies out across all my partner
sites at www.ChroniclesOfTheNecromancer.com—plus some downloadable excerpt
“treats” to enjoy!
Please enjoy this excerpt from my short story, “Among theShoals Forever”, excerpted from The Mammoth Book of Ghost Stories by Women. And this scene from “Buttons”, excerpted from Magic: An Anthology of the Esoteric and Arcane.
5 comments:
thanks, Gail.
Although I have grown to enjoy other parts of writing, worldbuilding is what I've keyed on, first. If a world makes sense, and immerses me, I can forgive many other shortcomings in a book.
If the worldbuilding makes no sense...
I've been world building like crazy lately, and really really losing myself in it.
I thought this was great, and I've bookmarked it for future reference.
I have a question. Is there a way to make two worlds seamless? I've got two characters who grew up on Earth, but, in the course of my story, remember that their parents came from another planet. I want them to remember the stories their parents told them, but still keeping in mind their background from being raised on Earth. Thanks for any insight.
Is that any different from the experience of immigrating from one country to another? I'd treat it the same.
I appreciate the help. Thank you.
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