Showing posts with label Pathfinder. Show all posts
Showing posts with label Pathfinder. Show all posts

Thursday, July 02, 2015

Mapping the Fantastic: Four New Maps added to the Thrones & Bones Website

The Thrones & Bones website is undergoing an expansion in anticipation of Nightborn's release. One of the first bits of new content is the addition of four new maps by amazing cartographer Robert Lazzaretti (of Dungeons & Dragons and Pathfinder fame). This bring the total number of maps on the site to six, all by Lazzaretti. He and I have worked very closely together to get the details of the world of Thrones & Bones exactly right (called the world of Qualth, with our focus thus far being on the continent of Katernia and the neighboring island-continent of Thica). I'm so fortunate to work with such a talented artist. Check out his gorgeous work and see more of the world of the Thrones & Bones series!

Last week, I interviewed Lazzaretti for Mundie Kids about his work on the T&B series. You can read our interview here.

Tuesday, August 20, 2013

GenCon 2013

There's a first time for everything they say, and last week/weekend was my first ever GenCon, the "best four days in gaming," held at the Indiana Convention Center, August 15th to 18th, in Indianapolis, Indiana. I was a participant in the GenCon Writer's Sumposium, but also there as a fan and a curious former (and now I suppose it's time to admit renewed) gamer. My interest in RPGs has been growing over the past few years. I've acquired two shelves worth of new manuals. I count dozens of friends in the RPG industry. Pyr has published an RPG tie-in novel. I'm backing quite a few RPG Kickstarters... It just seemed like a good thing to go and do.

So, I arrived on Wednesday where good friend Howard Andrew Jones (The Desert of Souls, Pathfinder Tales: Plague of Shadows) picked me up at the airport. We checked into the Omni, then checked out the convention center, where we ran into friend James L. Sutter, Fiction Editor at Paizo, and New Friend Wesley Schneider, Paizo Editor-in-Chief. Then it was off to the Old Spaghetti Factory, for the Writer's Symposium dinner, where I got to meet Bradley P. Beaulieu who I've only ever known online, among others. Afterwards was the Diana Jones Award party, where I met Monte Cook, Matt Forbeck, and Wil Wheaton. The night ended in a long discussion in the lobby of the Omni with Paizo Publisher and good friend Erik Mona.

Thursday I had lunch with Wolfgang Baur of Kobold Press, who I've known online for a while but never met face to face. Really good guy, who makes really good game product and publishes some really good How To books (every fantasy author should read the Kobold Guide to Worldbuilding.) Afterwards, I had most of the day to walk the floor, where I met Rick Meints and got to congratulate him on the success of The Guide to Glorantha Kickstarter.

That night, I got to sit down at the table and play an RPG run by Howard Andrew Jones, alongside Saladin Ahmed (Throne of the Crescent Moon), Dave Gross (Pathfinder Tales: Queen of Thorns), Scott Lynch (The Republic of Thieves), and Howard Tayler (Schlock Mercenary: The Sharp End of the Stick,Extraordinary Zoology). My friend and author Joel Shepherd (recently returned from New Delhi) was there was well, as part of a three con tour in support of his just-released 23 Years on Fire. (Joel and I haven't seen each other in the flesh since 2006, so spending so much time together was fantastic.) I also got to spend  a little time with Mary Robinette Kowal, who came in that evening.

Friday things kicked into high gear with four panels on the symposium, starting with back to back 8 and 9am panels! I was on a 2pm "Magic and Mysticism" panel with Brandon Sanderson, when afterwards, Rachel Feld, Director of Retail & Consumer Marketing came up to me. She was the one person I didn't get to meet a few weeks ago when I flew up to NYC a few weeks ago to meet everyone in Sales, Marketing & Publicity working on my book, there with Brandon, and so we were both thrilled to discover the other at GenCon. And Friday night roommates Howard Andrew Jones and Scott Lynch and I, along with Joel Shepherd, got, off-campus to Bosporus Istanbul Cafe, where the stuffed eggplant was incredible!

A word on the Writer's Symposium. I had no idea such an enormous and valuable symposium existed. Over 50 authors took part, including heavy hitters like James Dashner, David Farland, Mercedes Lackey, Patrick Rothfuss, and the aforementioned Sanderson. With over 110 hours of programming and so many talented panelists, I would be surprised if there is a larger and more star-studded genre writers symposium anywhere in the US. Marc Tassin deserves incredible kudos for pulling this off, as does his helper Molly Findley and everyone on his team who worked to make this happen. The symposium has apparently been growing every year. I hope GenCon knows what a valuable side-track they have running! 

Amazingly, the 8 and 9am panels had over 100 attendee (the room held 200 and often looked full) while the afternoon panels sometimes (though not always) had fewer. Marc explained that this is because the game rooms open at 10, so unlike other cons, early morning is prime time here. This about killed me. I lost my voice entirely, but still managed to give my solo "ScripTips" screenwriting for novelist talk on Saturday. I got my voice back for it, but the effort ragged me out completely.

Saturday afternoon I met up with good friends Matt Wilson (Chief Creative Officer, Privateer Press) and Miles Holmes (Gameloft game designer, but look for his Road/Kill Kickstarter coming September 9th!). Then we were joined by John Scalzi (The Human Division) and Liz Smith (Dammit Liz Productions). Then it was off to a dinner with Pierce Watters, Erik Mona, Chris Self from Paizo, Tom Doherty (founder Tor books) and Tom Doherty Jr., and some folks from Margaret Weis Productions. A wonderful time, which finished with Tom Doherty telling me stories about the crazy days of Chicago magazine distribution.


One last night of drinks with the Writer's Symposium, one final Sunday morning panel, one last coffee with Scott Lynch, then Howard Andrew Jones and I rode away into the sunset, though he had to lend me a suitcase to get all the RPG manuals I'd bought home!

You were a great con GenCon. I'll definitely be back! Not sure if I'll be there next year or if it will be the year after. Let me roll for initiative.

Monday, December 24, 2012

Death's Heretic


Death's Heretic
is my second Pathfinder Tales novel, after Elaine Cunningham and Dave Gross' Winter Witch.The Pathfinder Tales novels are set in the world of Paizo Publishing's Pathfinder Role Playing Game, though knowledge of the game isn't necessary to appreciate either work. In fact, Death's Heretic was chosen as the number three fantasy novel of the year in the Barnes & Noble Book Club's 2011 Best Fantasy Releases (a fact which more than legitimizes the Pathfinder Tales fiction editor, James L. Sutter, in publishing himself in his own line).

Death's Heretic stars Salim Ghadafar, a man from a country of militant atheists, who now finds himself bound in the service of Pharasma, the goddess of death (as well as birth and prophesy, but it's her aspect as goddess of death with which the novel is chiefly concerned). Salim is sent to the nation of Thuvia, where a recently-murdered powerful merchant's soul has gone missing. The local church of Pharasma obviously has an interest in seeing the matter dealt with, as does Neila Anvanory, daughter of the murdered and missing merchant. The novel reads like (and actually is) a classic noir transposed to a fantasy setting, though not in the Jim Butcher sense--no fedoras or trenchcoats, though there is a damsel in distress and a suitably compromised investigator. The plot points don't stray far from the archetype -- eliminate the obvious suspects, identify the guilty party, tables turned while trying to apprehend them -- but it's the richness of the language, the breadth of the world-building, and the depth of Salim Ghadafar himself, hung upon this rather straightforward scaffold, that make the novel exceptional. Without spoiling anything major, the excursions to multiple planes of existence really take the novel into exciting and most unexpected territory, even as everything ties together nicely in the end.

There is a little bit of "male gaze" in the description of women, which I could do without but probably won't throw off fans of either noir mysteries or old school sword & sorcery, and Sutter's language, which for the most part is one of his core strengths, does go a little overblown in a few places, but these are quibbles in a unique, fascinating, engaging, and interesting fantasy work that I have no trouble recommending highly. If every Pathfinder Tales novel is as good as the two I've read so far, then this line is certainly a place for vanguard swords and sorcery fiction. Clearly, anyone expecting merely serviceable, by-the-numbers tie-in fiction is in for a very pleasant surprise.

Wednesday, June 20, 2012

Winter Witch






Winter WitchWinter Witch by Elaine Cunningham
My rating: 5 of 5 stars
I loved this book. Winter Witch is a collaboration between Elaine Cunningham and Dave Gross,I found it had a depth of world-building and a sense of fun to rival any non-tie in fantasy novel. I was surprised that one of the inaugural titles for Pathfinder's tie-in line would open with such a graphic and gruesome description of childbirth. From the start, that opening established that this wasn't by-the-numbers fantasy. The northern cultures described were fascinating, the characters were great, the plot well-divided between humor, action, and pathos. I was very, very impressed. I plan to both read Dave Gross's other works and to read more Pathfinder Tales. Bravo!.
View all my reviews




Tuesday, November 15, 2011

The Inner Sea World Guide

I am such a great test case for marketers. You see, it never fails that when someone gives me something cool for free, that I then turn around and buy more product. I was geeking out here last week over the Pathfinder Beginner Box, and this week I'm back to geek over my just-purchased Pathfinder Campaign Settin: The Inner Sea World Guide. This is a 320 page, full-color, drop dead gorgeous hardcover detailing the 40+ nations that comprise the world of Golarion's Inner Sea region, along with details on their history, religion, culture, key races, locations, etc... etc... I love maps, I love world-building, I love art, I love big hardcover books full of all of the above.

Here's the official list of the contents:
  • Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
  • Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
  • Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
  • An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
  • Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
  • Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
  • A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!
 Pretty cool, no?

Friday, November 04, 2011

Pathfinder Beginner Box


Oh, I love getting surprises in the mail, particularly when they are as cool as the Pathfinder Roleplaying Game Beginner Box. My friends at Paizo Publishing sent one over, and boy is it gorgeous.

For those who don't know Pathfinder, it's a Role Playing Game spawned out of the Open Game License (OGL) a few years back. Short history: a certain very popular RPG made their rules open license, many companies grew up providing supporting materials for those rules, Paizo in particular created a very, very complicated campaign setting - the world of Golarion and hundreds, or maybe thousands of adventure modules and supporting materials, and then a certain very popular RPG ditched support for their rules and made a (some would say much needed, long overdue) revamping of its rules. But this left a lot of companies without a core rule system. Paizo came out with the Pathfinder RPG, and voila! their bazillion ancillary products now had a fantastic spine. What's more, they subsequently captured a huge share of the RPG market (3.5 yay!) and have become an even more major player in the RPG industry.

I've got the Core Rulebook and Bestiary, and I bought a PDF of the Campaign Guide and several adventure modules. They are coming out with an Asian-themed campaign setting later this month, and I'll be picking that up as well. Confession: I haven't gamed in a long while, but I love reading rule books and campaign setting books, and I'm thinking that when my son gets just a little older, classic Pen & Paper style RPGs might be a nice imagination-fueling counterbalance to the comparably more passive experience of video-gaming. I'm also very interested in the way that RPGs have been an outlet for the swords & sorcery brand of fantasy in those decades in which the epic dominated literary fantasy, and the way in which RPG and literary fiction exchange energies now that epic fantasy is "grittying up."And I just love their setting. So the Beginner Box is a great way for this overworked, freetime-less editor to jump in quick and run his son through his first RPG.
    ThePathfinder Roleplaying Game Beginner Box includes:
  • 64-page Hero’s Handbook, detailing character creation, spells, equipment, and general rules for playing the game
  • 96-page Game Master’s Guide packed with adventures, monsters, magical treasures, and advice on how to narrate the game and control the challenges faced by the heroes
  • A complete set of 7 high-impact polyhedral dice
  • More than 80 full-color pawns depicting tons of heroes, monsters, and even a fearsome black dragon
  • Four pregenerated character sheets to throw you right into the action
  • Four blank character sheets to record the statistics and deeds of your custom-made hero
  • A durable, reusable, double-sided Flip-Mat play surface that works with any kind of marker
Cool, no?

Update:  Getting free stuff always makes me buy stuff. I just ordered this: Pathfinder Campaign Setting World Guide: The Inner Sea (Revised Edition)