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Peter and I ended up talking late night in the bar about my theories of story structure. He told me afterwards that our conversation had positively impacted his work on his next project. Now, on Board Game Geek's Designer Diary, he writes about how our discussion influenced design choices in crafting the new Dungeons and Dragons: Temple of Elemental Evil Board Game.
My only regret from that evening is that Peter and I haven't been in the same city at the same time since. But maybe that's a good thing. I learned as much from him as he did from me, and if we lived nearer to each other, it's possible our heads would explode.
Meanwhile, please check out his article and his work. He's a fascinating guy who makes great things. And I'm very glad to know him.
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