We've been playing using the mostly unmodified rules in Fate up until this point, but after we finished our last campaign in November, I've spent my time customizing the rules using some options in the Fate System Toolkit, and the result is something a bit removed from the no-alterations Fate rules. We tried it out last Saturday for the first time. (The differences are mostly in character creation and the use of magic).
The game went incredibly well, with highlights being when Thurso Greenback, a wulver, ran across a giant butterfly's back to get from one wooden platform to the next, and Blitz Ironfist, a dwarven artificer, blasted across the market using his single-use jetpack. Also, Isha the cat person did some crazy parkour.
Ironically, we never made it out of the city in this first session, so I still haven't used the gorgeous TerraTiles from Rainn Studios that inspired me to add terrain and miniatures in the first place. They'll have to wait till our next game. Meanwhile, they were represented at the table by the use of their foam risers, which gave some parts of the city more elevation than others. (Q-workshop's awesome dice tower and Paizo's Pathfinder Combat Pad also aided in play).
But we all had a magnificent time. And that's the point, isn't it?








