What must-have qualities would you say an author needs to become published and keep being published in the industry?
Talent plus perseverance. I recently asked a group of authors how many times they rewrote their novels before they saw publication. Seven was the average response. And I heard N.K. Jemisin say recently that she had worked on The Hundred Thousand Kingdoms for around ten years before it saw publication. Do you remember that old board game where you pulled levers out until all the marbles but one dropped away? I have probably just dated myself horribly, but that’s how I see a career in the entertainment arts. Banging your head against the wall until the wall collapses, because you sure as hell aren’t going to. Artist John Picacio describes this as, “There’s Plan A. And if that doesn’t work, there’s Plan A. And if that doesn’t work, there’s Plan A.” (Note: He’s not talking about being unrealistically inflexible. He’s talking about never giving up the goal of being a working professional.)
Wednesday, November 30, 2011
The World According to Lou
Sandra Wickham interviewed me yesterday for the Inkpunks blog. She titled the interview "The World According to Lou," which really tickles me. I don't think she knows that it was The World According to Garp
by John Irving that first made me want to choose this writing/publishing life. Anyway, I'm grateful for the interview, but please ignore her when she suggests that nonsense about my giving away my beer. Check out the whole interview, but here's a sample:
Labels:
fantasy fiction,
Inkpunks,
interviews,
Lou Anders,
publishing,
Sandra Wickham,
science fiction,
writing
Tuesday, November 22, 2011
Tuesday, November 15, 2011
The Inner Sea World Guide
I am such a great test case for marketers. You see, it never fails that when someone gives me something cool for free, that I then turn around and buy more product. I was geeking out here last week over the Pathfinder Beginner Box, and this week I'm back to geek over my just-purchased Pathfinder Campaign Settin: The Inner Sea World GuideHere's the official list of the contents:
- Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
- Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
- Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
- An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
- Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
- Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
- A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!
Friday, November 04, 2011
Pathfinder Beginner Box
Oh, I love getting surprises in the mail, particularly when they are as cool as the Pathfinder Roleplaying Game Beginner Box
For those who don't know Pathfinder, it's a Role Playing Game spawned out of the Open Game License (OGL) a few years back. Short history: a certain very popular RPG made their rules open license, many companies grew up providing supporting materials for those rules, Paizo in particular created a very, very complicated campaign setting - the world of Golarion and hundreds, or maybe thousands of adventure modules and supporting materials, and then a certain very popular RPG ditched support for their rules and made a (some would say much needed, long overdue) revamping of its rules. But this left a lot of companies without a core rule system. Paizo came out with the Pathfinder RPG, and voila! their bazillion ancillary products now had a fantastic spine. What's more, they subsequently captured a huge share of the RPG market (3.5 yay!) and have become an even more major player in the RPG industry.
I've got the Core Rulebook
- ThePathfinder Roleplaying Game Beginner Box includes:
- 64-page Hero’s Handbook, detailing character creation, spells, equipment, and general rules for playing the game
- 96-page Game Master’s Guide packed with adventures, monsters, magical treasures, and advice on how to narrate the game and control the challenges faced by the heroes
- A complete set of 7 high-impact polyhedral dice
- More than 80 full-color pawns depicting tons of heroes, monsters, and even a fearsome black dragon
- Four pregenerated character sheets to throw you right into the action
- Four blank character sheets to record the statistics and deeds of your custom-made hero
- A durable, reusable, double-sided Flip-Mat play surface that works with any kind of marker
Update: Getting free stuff always makes me buy stuff. I just ordered this: Pathfinder Campaign Setting World Guide: The Inner Sea (Revised Edition)
China
Via SF Signal: China MiƩville, at a a September 2009 talk at The University of Kansas:
[via AboutSF, the educational outreach arm of the Center for the Study of Science Fiction]
[via AboutSF, the educational outreach arm of the Center for the Study of Science Fiction]
Labels:
About SF,
China MiƩville,
fantasy,
science fiction,
University of Kansas,
YouTube
Thursday, November 03, 2011
Planesrunner: You Want This Book, You Need This Book
![]() |
| Illustration (c) John Picacio |
—Cory Doctorow
"Planesrunner
—Paolo Bacigalupi, Michael J. Printz Award–winning author of Ship Breaker
"Athletic, brilliant, and always ahead of the game, Everett is too perfect, but it doesn't detract from the book's fun. McDonald writes with scientific and literary sophistication, as well as a wicked sense of humor. Add nonstop action, eccentric characters, and expert universe building, and this first volume of the Everness series is a winner."
—Publishers Weekly Starred Review
"What joy to find science fiction based on real scientific concepts... In his debut for teens, established science-fiction writer McDonald builds a world just different enough to charm readers into believing... Shining imagination, pulsing suspense and sparkling writing make this one stand out."
—Kirkus Reviews, Starred Review!
"[Planesrunner's] world is as sharply imagined and inventive as we've come to expect from [Ian] McDonald. And it also may be the first steam-free steampunk novel… first-rate adventure writing… by the cliffhanger ending we're ready to follow [Everett] into whatever new universes McDonald can concoct, and the next one already looks interesting. Planesrunner is not only excellent YA SF in terms of its likeable characters and well-executed setpieces, but is simply good SF in a way which almost reinvents, and possibly makes addictive, the old parallel universe trope. It's fun."
—Locus, November 2011
"Planesrunner is a first class teen science fiction novel, which I believe will appeal to the fans of such boy-oriented books as Paolo Bacigalupi's Ship Breaker and Scott Westerfeld's Leviathan… There is hardly anything about Planesrunner to complain about. Quite the opposite, a lot to complement this novel on: First of all, the science. The whole idea of parallel universes is endlessly exciting and Ian McDonald did a fantastic job coming up with alternate versions of Earth's future… Second, the main character with ethnic background… Third, the teen romance has a great dynamic. Both participants are strong and resourceful young people. Planesrunner is a fantastic beginning to a new teen adventure series that will leave you yearning for more. Score: 4.50 / 5 "
—Night Owl Reviews, Reviewer Top Pick
"Ian McDonald's Planesrunner is the first in what I hope is a very long series of young adult science fiction novels.... I can't wait for the next book in this series. Planesrunner, scheduled for release in December 2011, is an appealing alternative to the dystopian YA titles lining bookstore shelves these days."
—Portland Book Review
"This is science fiction adventure at its best, and at its core is Everett, the heroic little geekling that we all wanted to be as kids... With "Ten Known Worlds" as part of this book's lore…I want an interdimensional passport ASAP… The adventure simply never stops… Snappy dialogue…and fascinating details round out this marvelous series debut."
—The Examiner
Convinced? Now go check out the Infundibulum Facebook page.
Labels:
Ian McDonald,
John Picacio,
multiple worlds,
Multivese,
Planesrunner,
Young Adult
Wednesday, November 02, 2011
The Colbert Report
| The Colbert Report | Mon - Thurs 11:30pm / 10:30c | |||
| Alabama's Migrant Workers | ||||
| www.colbertnation.com | ||||
| ||||
Labels:
Alabama,
Colbert Report,
Immigration,
Stephen Colbert
Tuesday, October 25, 2011
Let's Talk About Size
Labels:
outer space,
Planets,
real science,
Universe,
YouTube
SPAN - a Science Fiction Film
Labels:
films,
Kickstarter,
science fiction,
SPAN
Wednesday, October 19, 2011
Tuesday, October 18, 2011
Writing Excuses: Endings
I'm back on episode 6:20 of Writing Excuses to talk about "Endings." They describe the episode thusly:Lou Anders joins Dan, Howard, and Mary for a discussion of endings. We begin by talking about how important it is to “stick your landing” at the end of the book, and then recap the Hollywood Formula to point out how endings work there. We get examples from Mary’s upcoming novel Glamour in Glass, Dan’s upcoming novel Partials, Howard’s work-in-progress short story, and Lou Anders’ award-worthy, dot-matrix printer.
Labels:
Lou Anders,
Podcast,
writing,
Writing Excuses
Female Armor Sucks
Friday, October 14, 2011
Dragon Age: Redemption
The first episode of The Guild creator Felicia Day's Dragon Age: Redemption is up. I've been very curious about this series in particular and non-TV "television" in general for a while.
Labels:
Dragon Age,
Felicia Day,
Redemption,
webseries,
YouTube
Wednesday, October 05, 2011
R.I.P. Steve Jobs
“Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.” Steve Jobs
Monday, October 03, 2011
Writing Excuses: The Screenwriting Formula
I'm a guest on episode 6:18 of the marvelous Writing Excuses podcast, talking about "the Hollywood Formula." They write of this episode:Lou Anders, Hugo-winning editorial director from Pyr books, joins Mary, Dan, and Howard at Dragon*Con for a discussion of the Hollywood Formula. Lou shared this with Mary originally, and she used it to tighten up some of her work. It’s useful enough that we decided to invite Lou onto the ‘cast to share it with everybody else, too.
The formula centers around three characters – the protagonist, the antagonist, and the relationship character. Lou explains how these terms have, in this formula, different meanings than we might be accustomed to.
Among the things that we learn: The Dark Knight has an antagonist none of us could guess, Die Hard and Stargate are third-act movies, and Howard is criminally ignorant of classic cinema.
Thursday, September 29, 2011
I Should Be Writing... or Reading... or Editing... or or or...
Episode 218 of Mur Lafferty's wonderful podcast, I Should Be Writing, is live. Mur starts with a discussion of "writing the other", and then she moves on to an interview she conducted at the recent World Science Fiction Convention with "a very tired, loopy, Lou Anders." We talk about Kermit the Frog, writing, how the Matrix sequels failed to follow in the direction laid down by Neo's final words in part I, V for Vendetta,
and K.V. Johansen's Blackdog.
Monday, September 26, 2011
FenCon 2011
Last weekend was FenCon VIII/DeepSouthCon 49, a magnificent convention held in the Crowne Plaza Hotel in North Dallas/Addison, Texas from September 23-25. I was privileged to be a special guest of the convention, as I was teaching my very first Writers' Workshop.
The Writers' Workshop kicked off Thursday the 22nd, and included three 3-hour sessions of critics and two presentations, across four days. The focus I had chosen was on "creating novel openings," essentially talking about whether, as an editor viewing a submission, a student's first chapter would have me reading on to chapter two. I had 19 students, and the workshop was organized expertly by Debbie Waller. I found it exhausting but very, very fulfilling, a wonderful time, and I thank you all for having me. (And thank you Heidi Berthiaume for the Dark Truth Stout!)
As for the rest of the con - I was delighted that my good friends Stephan Martiniere, Madelynn Martiniere, Vincent Villafranca, and Michelle Villafranca were there, as well as new friends (and in the latter case new Pyr author) Tee Morris and Philippa Ballantine. And though I see them more here than I did there, it was also great to hang with Julie and Steve from my local book club!
Friday after the workshop was the guest of honor lunch at El Fenix, where I got to meet Gail Carriger, who was wonderful. Later that evening Bradley Denton did a magnificent job with Opening Ceremonies, running it Late Night With David Letterman style, right down to having a band and a couch. And musical guest Joe Bethancourt has made me a serious banjo fan!
Vincent is a tremendous sculpture and the pieces he had in the art show were amazing. I'm in love with the Ghoul Gun, but one of the most amazing things I saw was the working "Monkey Canon" that he brought in the trunk of his car to show me. We dragged Baen books publisher (and weapons aficionado) Toni Weisskopf out to see it to, and she asked many intelligent questions I wouldn't begin to know how to ask while I practiced shooting imaginary armies of intelligent gorillas.
Saturday night, Stephan & Madelynn Martiniere, Vincent and Michelle Villafranca, workshop participant Lucien Rene Nanton, and I headed out to the Queen of Sheba for Ethiopian food. It's a fun experience, if not my favorite cuisine (the spongy bread is very tasty but tends to expand in the stomach), but the company was delightful. This was followed by a private tasting of Dark Truth Stout in my very large suite, and then the DeepSouthCon 50 party, equally great.
Sunday I concluded the Writers' Workshop with a screenwriting presentation (the same one I gave in Austin at ArmdilloCon when I sat in on that workshop, now refined). I've been interested for a while now on how "the Hollywood screenplay formula" that I learned from my great guru Dan Decker
can be applied to novel writing. Then it was time for my only actual panel, "The Economics of Fantasy," and closing ceremonies. I had a final meal with two of my workshop students (you were all great), said my goodbyes, and headed home.
A huge thanks to Julie Barrett, Russ Miller, Tim Miller, Tim Morgan, Jimmy Simpson, Rhonda Eudaly (my wonderful Guest Liaison), Bobb Waller, Debbie Waller, and everyone who worked so hard to make this such an amazing weekend! You are a great bunch of people and FenCon is a great con!
Now, here's the Ghoul Gun! This thing SHOOTS GHOULS! I mean, the ghouls are the projectiles. You shoot them AT ghosts. Because--Doh!--what else do you shoot ghosts with?
The Writers' Workshop kicked off Thursday the 22nd, and included three 3-hour sessions of critics and two presentations, across four days. The focus I had chosen was on "creating novel openings," essentially talking about whether, as an editor viewing a submission, a student's first chapter would have me reading on to chapter two. I had 19 students, and the workshop was organized expertly by Debbie Waller. I found it exhausting but very, very fulfilling, a wonderful time, and I thank you all for having me. (And thank you Heidi Berthiaume for the Dark Truth Stout!)
As for the rest of the con - I was delighted that my good friends Stephan Martiniere, Madelynn Martiniere, Vincent Villafranca, and Michelle Villafranca were there, as well as new friends (and in the latter case new Pyr author) Tee Morris and Philippa Ballantine. And though I see them more here than I did there, it was also great to hang with Julie and Steve from my local book club!
Friday after the workshop was the guest of honor lunch at El Fenix, where I got to meet Gail Carriger, who was wonderful. Later that evening Bradley Denton did a magnificent job with Opening Ceremonies, running it Late Night With David Letterman style, right down to having a band and a couch. And musical guest Joe Bethancourt has made me a serious banjo fan!Vincent is a tremendous sculpture and the pieces he had in the art show were amazing. I'm in love with the Ghoul Gun, but one of the most amazing things I saw was the working "Monkey Canon" that he brought in the trunk of his car to show me. We dragged Baen books publisher (and weapons aficionado) Toni Weisskopf out to see it to, and she asked many intelligent questions I wouldn't begin to know how to ask while I practiced shooting imaginary armies of intelligent gorillas.
Saturday night, Stephan & Madelynn Martiniere, Vincent and Michelle Villafranca, workshop participant Lucien Rene Nanton, and I headed out to the Queen of Sheba for Ethiopian food. It's a fun experience, if not my favorite cuisine (the spongy bread is very tasty but tends to expand in the stomach), but the company was delightful. This was followed by a private tasting of Dark Truth Stout in my very large suite, and then the DeepSouthCon 50 party, equally great.
Sunday I concluded the Writers' Workshop with a screenwriting presentation (the same one I gave in Austin at ArmdilloCon when I sat in on that workshop, now refined). I've been interested for a while now on how "the Hollywood screenplay formula" that I learned from my great guru Dan Decker
A huge thanks to Julie Barrett, Russ Miller, Tim Miller, Tim Morgan, Jimmy Simpson, Rhonda Eudaly (my wonderful Guest Liaison), Bobb Waller, Debbie Waller, and everyone who worked so hard to make this such an amazing weekend! You are a great bunch of people and FenCon is a great con!
Now, here's the Ghoul Gun! This thing SHOOTS GHOULS! I mean, the ghouls are the projectiles. You shoot them AT ghosts. Because--Doh!--what else do you shoot ghosts with?
Wednesday, September 21, 2011
I Got You Babe
Thanks to John DeNardo for this link, David Bowie and Marianne Faithfull performing Sonny and Cher's "I Got You Babe."
Labels:
David Bowie,
Marianne Faithfull,
YouTube
Thursday, September 15, 2011
Podcast: Adventures in Sci Fi Publishing
At the recent World Science Fiction Convention in Reno, NV, I got to catch up with Shaun Farrell of the wonderful Adventures in Sci Fi Publishing podcast. An interview we conducted Saturday morning is now up, episode 137.
Shaun writes "We discuss Lou’s passion for great stories, his theater background, how to pitch to an editor, how NOT to pitch to an editor, BLACKDOG, by K. V. Johansen, the thrill of discovering new writers, the true purpose of form rejection letters, the tumultuous publishing industry, including changes at Barnes and Noble, and major publishers being lazy with their ebooks!"
Friday, September 09, 2011
Dragon*Con 2011
Last weekend was Dragon*Con, one of the largest SF&F fantasy conventions going, if not the largest, with around 40,000 fans that gather in a host of hotels in downtown Atlanta every Labor Day weekend. I've attended the past three years in a row, and Dragon*Con has become a highlight of my year. What makes it such a rewarding show for me is a) the incredible access to readers and fans of all ages and b) the large numbers of Pyr authors and personnel on hand. This year we were joined by our authors James Enge, Clay & Susan Griffith, Erin Hoffman, Andrew P. Mayer, Ari Marmell, Mike Resnick, Jon Sprunk, and Sam Sykes, as well as my editorial assistant Rene Sears, VP of Marketing/Director of Publicity Jill Maxick, e-Initiative Coordinator Lynn Pasquale, and freelance copyeditor Gabrielle Harbowy.

I drove down with Rene on Thursday, and the two of us, together with Clay and Susan Griffith, began unpacking the 60 something boxes and assembling the Pyr booth. Putting up the wireframe booth and then assembling it is like a giant jigsaw puzzle and after having done this twice before, it's actually becoming fun. Lynn and Jill arrived a few hours later to help, and set about building the huge display of sampler books. Right after they finished, a director arrived to inform us that we'd built the stack outside the lines marked by white tape that delineated the confines of our space.
Fortunately, Andrew P. Mayer was on hand to suggest a method that allowed us to move the stack instead of having to start over. After that herculean effort, Sam Sykes arrived in time to join us for beers (hmmm) at my favorite Dragon*Con hangout, Max Lager's. What makes this show for me is friends. I love the work hard/play hard vibe, so after getting everything set up for Friday's opening, we had a *very* late night at Max's as our reward. Followed by the bar High Velocity in the Marriott.
And then the show started. Friday the Exhibit Hall opens at 1pm and goes until 7pm, and I had three panels afterwards, making it a racing start. We brought a huge number of the aforementioned free samplers to give out, double what we brought last year, but that didn't stop them being pretty much gone in under two days, same as last time. What was truly gratifying was the number of readers who remembered us from last year and were glad we were back. Equally gratifying was the way we all worked together to promote each others books, with truly above and beyond the call efforts on the part of Sam Sykes and Jon Sprunk.
Saturday was 10am to 7pm and no panels, though I did sneak off to record two back to back shows of the wonderful podcast Writing Excuses with Dan Wells, Mary Robinette Kowal, and Howard Taylor. I also gave an interview to George Holochwost of Mtv Geek!. The result is his very generous article "A Visit with Pyr Books." Then it was back to Max's Larger and (subsequently) High Velocity.
Sunday was another 10 to 7, punctuated by the Pyr Presents Panel, an almost-two-hour panel event where yours truly and all nine of our authors take the stage to talk about forthcoming books along with a PowerPoint presentation of fantastic cover art. Then later that evening, Clay & Susan had a private event courtesy of James Marsters (of Buffy fame) who was reading selections from their novel, The Greyfriar (Vampire Empire, Book 1)
. James is reading for the forthcoming audiobook, a fact that has created quite a bit of buzz.
I had a 10pm sword & sorcery themed panel "Blood & Iron" that evening, which was seriously fun despite cutting into serious reward time.
Monday was 10am to 5pm, but since some of my wonderful publishing family had left, those that remained felt their loss. Rene, Gabrielle, Andrew, and Clay & Susan remained. At 5pm, we were joined by my friends David Alastair Hayden, Cooper Chun, and Will Cockrell, and this crack team, armed with last year's experience, had the booth broken and packed in 59 minutes flat.

But a tropical storm (!) kept us from driving home, so David, Cooper, Will, Clay & I headed out for a final night of dinner and drinks, and then Clay & Susan kindly volunteered their floor. Early Tuesday morning I woke and drove home, and one of the most incredible weekends of my year came to a close.
Dragon*Con marked the third of three straight weeks of conventions for me, after WorldCon (Reno) and ArmadilloCon (Austin). It's been incredible to spend almost a month in the company of writers and artists and fans, fantastic to have had two extra weeks of post-Hugo glow to spend in the company of people who actually care about such things, and tremendous to have such a sustained period in this science fiction and fantasy Brigadoon.
Thank you all for an amazing time, an amazing job, an amazing life.

I drove down with Rene on Thursday, and the two of us, together with Clay and Susan Griffith, began unpacking the 60 something boxes and assembling the Pyr booth. Putting up the wireframe booth and then assembling it is like a giant jigsaw puzzle and after having done this twice before, it's actually becoming fun. Lynn and Jill arrived a few hours later to help, and set about building the huge display of sampler books. Right after they finished, a director arrived to inform us that we'd built the stack outside the lines marked by white tape that delineated the confines of our space.
Fortunately, Andrew P. Mayer was on hand to suggest a method that allowed us to move the stack instead of having to start over. After that herculean effort, Sam Sykes arrived in time to join us for beers (hmmm) at my favorite Dragon*Con hangout, Max Lager's. What makes this show for me is friends. I love the work hard/play hard vibe, so after getting everything set up for Friday's opening, we had a *very* late night at Max's as our reward. Followed by the bar High Velocity in the Marriott.
And then the show started. Friday the Exhibit Hall opens at 1pm and goes until 7pm, and I had three panels afterwards, making it a racing start. We brought a huge number of the aforementioned free samplers to give out, double what we brought last year, but that didn't stop them being pretty much gone in under two days, same as last time. What was truly gratifying was the number of readers who remembered us from last year and were glad we were back. Equally gratifying was the way we all worked together to promote each others books, with truly above and beyond the call efforts on the part of Sam Sykes and Jon Sprunk.
Saturday was 10am to 7pm and no panels, though I did sneak off to record two back to back shows of the wonderful podcast Writing Excuses with Dan Wells, Mary Robinette Kowal, and Howard Taylor. I also gave an interview to George Holochwost of Mtv Geek!. The result is his very generous article "A Visit with Pyr Books." Then it was back to Max's Larger and (subsequently) High Velocity.
Sunday was another 10 to 7, punctuated by the Pyr Presents Panel, an almost-two-hour panel event where yours truly and all nine of our authors take the stage to talk about forthcoming books along with a PowerPoint presentation of fantastic cover art. Then later that evening, Clay & Susan had a private event courtesy of James Marsters (of Buffy fame) who was reading selections from their novel, The Greyfriar (Vampire Empire, Book 1)
I had a 10pm sword & sorcery themed panel "Blood & Iron" that evening, which was seriously fun despite cutting into serious reward time.
Monday was 10am to 5pm, but since some of my wonderful publishing family had left, those that remained felt their loss. Rene, Gabrielle, Andrew, and Clay & Susan remained. At 5pm, we were joined by my friends David Alastair Hayden, Cooper Chun, and Will Cockrell, and this crack team, armed with last year's experience, had the booth broken and packed in 59 minutes flat.

But a tropical storm (!) kept us from driving home, so David, Cooper, Will, Clay & I headed out for a final night of dinner and drinks, and then Clay & Susan kindly volunteered their floor. Early Tuesday morning I woke and drove home, and one of the most incredible weekends of my year came to a close.
Dragon*Con marked the third of three straight weeks of conventions for me, after WorldCon (Reno) and ArmadilloCon (Austin). It's been incredible to spend almost a month in the company of writers and artists and fans, fantastic to have had two extra weeks of post-Hugo glow to spend in the company of people who actually care about such things, and tremendous to have such a sustained period in this science fiction and fantasy Brigadoon.
Thank you all for an amazing time, an amazing job, an amazing life.
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